Resume

Niles Smith

S San Francisco, CA

650-255-9197

nilessmith16@yahoo.com

 

Niles Smith is a CG modeler, both mechanical and organic, Mari Texture artist, Look development artist for, games, Visual Effects and Real-Time industry. Niles currently works at Tippett Studios as an organic, hard surface and set modeler. Previous work experience includes Oculus VR, where he created their cg assets, stamp library and reference mesh library. He’s worked on freelance projects for the television, game, and toy industry. Previous freelance projects include, Ubisoft, Disney Television Animation, Yes Anime, Marauder Films, and Bespoke.

 

http://www.nilessmithart.com/

 

Resume

Tippet Studio –Berkeley – June 2018- Current

CG Modeler

- Unannounced Project  (2020)

  • Creature modeling of fantasy characters.

- Unannounced Project  (2020)

  • Hair Splines work for hero character.

  • Digidouble character modeling.

- Lost in Russia- 2020 (Film)

  • CG modeler on the baby bear creature.

- Chinese Amusement Park Rides- 2020 (Film)

  • Hard Surface/environment modeler.

- XFINITY Mobile TV- Singing Jeans 2018 (commercial)

  • Model/Texture artist on a pair of the cg jean character.

- Lego Jurassic World TV 2018 (Commercial)

  • Background environment modeling.

Disney Television Animation–Glendale, CA– Jan 2020- Current

3D character and environment Artist

  • Freelance modeling and texturing on stylized hero characters and environments for unannounced project

Ubisoft- September 2018- March 2019

– Assassins Creed Odyssey- website art

  • Take real-time character assets and re-sculpt into digital marble sculptures for promotional material.

- For Honor-Marching Fire expansion

  • Hero Character initial Look Development and Lighting in Arnold Maya

  • Hero Character posing for the Shaolin.

- Far Cry New Dawn key Art

  • 3D modeled on dog box art creature.

- Watchdog Legion - Game Box Key Art

  • Modeled foreground character costume.

 

Oculus- San Francisco - June 2015- June 2018

3D Modeler/ Texture Artist- Oculus: Medium, VR Sculpting App

  • Modeled and textured app environments and props.

  • Modeled and textured sculpting tools

  • Concept, model, and textures for pre 1.0 multi player avatar head and hands.

  • Modeled app stamp Library.

  • Modeled and textured reference mesh library.

  • Medium app testing.

  • Zbrush digital sculpting consulting and demonstrations.

  • In app sculpting tutorial creation.

  • Medium app VR demonstrator/instructor: Taught Medium to studios and at conventions such as EA, ILM, Monsterpalooza, and DesignerCon.

 

Marauder Film- April-2017- June 2017

3D Modeler

- Forest of Piano- 2018 (Netflix TV series)

  • Modeled and textured main character young Kai.

 

    Bespoke- San Francisco - August 2014- May 2015

    3D Modeler/ Texture Artist

  • Unannounced Project – August 2014 –May 2014

  • Digital Double skin texturing for several nationalities for both male and female bodies.

  • Costume and accessory modeling.

 

    Yes Anime- San Francisco- May 2014- November 2014

    3D Modeler

  • Product Modeling for Leo, Don, Raph, Mikey, and Shredder figurines.

  • Product STL preparation for 3D printing

 

    Technical Skills

  • Maya

  • ZBrush

  • Mari

  • Arnold

  • Mudbox

  • Photoshop

  • Marmoset

  • Traditional Sculpture

  • Drawing

 

 

    Education

    Academy Art University- 2011-2015

    San Francisco, CA

    BFA School of Animation Visual Effects, 3D Modeling