Resume
Niles Smith
S San Francisco, CA
650-255-9197
nilessmith16@yahoo.com
Niles Smith is a CG modeler, both mechanical and organic, Mari Texture artist, Look development artist for, games, Visual Effects and Real-Time industry. Niles currently works at Tippett Studios as an organic, hard surface and set modeler. Previous work experience includes Oculus VR, where he created their cg assets, stamp library and reference mesh library. He’s worked on freelance projects for the television, game, and toy industry. Previous freelance projects include, Ubisoft, Disney Television Animation, Yes Anime, Marauder Films, and Bespoke.
Resume
Tippet Studio –Berkeley – June 2018- Current
CG Modeler
- Unannounced Project (2020)
Creature modeling of fantasy characters.
- Unannounced Project (2020)
Hair Splines work for hero character.
Digidouble character modeling.
- Lost in Russia- 2020 (Film)
CG modeler on the baby bear creature.
- Chinese Amusement Park Rides- 2020 (Film)
Hard Surface/environment modeler.
- XFINITY Mobile TV- Singing Jeans 2018 (commercial)
Model/Texture artist on a pair of the cg jean character.
- Lego Jurassic World TV 2018 (Commercial)
Background environment modeling.
Disney Television Animation–Glendale, CA– Jan 2020- Current
3D character and environment Artist
Freelance modeling and texturing on stylized hero characters and environments for unannounced project
Ubisoft- September 2018- March 2019
– Assassins Creed Odyssey- website art
Take real-time character assets and re-sculpt into digital marble sculptures for promotional material.
- For Honor-Marching Fire expansion
Hero Character initial Look Development and Lighting in Arnold Maya
Hero Character posing for the Shaolin.
- Far Cry New Dawn key Art
3D modeled on dog box art creature.
- Watchdog Legion - Game Box Key Art
Modeled foreground character costume.
Oculus- San Francisco - June 2015- June 2018
3D Modeler/ Texture Artist- Oculus: Medium, VR Sculpting App
Modeled and textured app environments and props.
Modeled and textured sculpting tools
Concept, model, and textures for pre 1.0 multi player avatar head and hands.
Modeled app stamp Library.
Modeled and textured reference mesh library.
Medium app testing.
Zbrush digital sculpting consulting and demonstrations.
In app sculpting tutorial creation.
Medium app VR demonstrator/instructor: Taught Medium to studios and at conventions such as EA, ILM, Monsterpalooza, and DesignerCon.
Marauder Film- April-2017- June 2017
3D Modeler
- Forest of Piano- 2018 (Netflix TV series)
Modeled and textured main character young Kai.
Bespoke- San Francisco - August 2014- May 2015
3D Modeler/ Texture Artist
Unannounced Project – August 2014 –May 2014
Digital Double skin texturing for several nationalities for both male and female bodies.
Costume and accessory modeling.
Yes Anime- San Francisco- May 2014- November 2014
3D Modeler
Product Modeling for Leo, Don, Raph, Mikey, and Shredder figurines.
Product STL preparation for 3D printing
Technical Skills
Maya
ZBrush
Mari
Arnold
Mudbox
Photoshop
Marmoset
Traditional Sculpture
Drawing
Education
Academy Art University- 2011-2015
San Francisco, CA
BFA School of Animation Visual Effects, 3D Modeling